﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseEvents : MonoBehaviour
{
    private void OnMouseOver() { Debug.Log("OnMouseOver " + name); }
    private void OnMouseEnter() { Debug.Log("OnMouseEnter " + name); }
    private void OnMouseExit() { Debug.Log("OnMouseExit " + name); }
    private void OnMouseUp() { Debug.Log("OnMouseUp " + name); }
    private void OnMouseDown() { Debug.Log("OnMouseDown " + name); }
    private void OnMouseDrag() { Debug.Log("OnMouseDrag " + name); }
    private void OnMouseUpAsButton() { Debug.Log("OnMouseUpAsButton " + name); }

}
