﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LookAtCursor : MonoBehaviour
{
    public float distanceFromCamera = 20;

    void Update()
    {
        transform.LookAt(GetWorldPosition());
    }

    Vector3 GetWorldPosition()
    {
        Vector3 screenPosition = Input.mousePosition;
        screenPosition.z = distanceFromCamera;
        return Camera.main.ScreenToWorldPoint(screenPosition);
    }
}
