﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class Adventurer : MonoBehaviour
{
    public BaseStats stats;

    public virtual float AttackPower => stats.Strength;
    public virtual float MagicAttackPower => stats.Magic;
    public virtual float Defense => stats.Vitality;
    public virtual float MaxHP => stats.Vitality * 10;
    public virtual float Accuracy => 50;

}
