﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Priest : Adventurer
{
    public override float AttackPower => base.AttackPower * 0.25f;
    public override float MaxHP => base.MaxHP * 0.75f;
    public override float MagicAttackPower => base.MagicAttackPower * 2.5f;
    public override float Defense => base.Defense * 0.75f;
    public override float Accuracy => base.Accuracy + (stats.Dexterity * 3);
}
