﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// Derived from InventoryItem, used to differentiate between common and key items
/// </summary>
[CreateAssetMenu(menuName ="Inventory Key Item")]
public class InventoryKeyItem : InventoryItem
{
    /// <summary>
    /// Some mystic rune or snarky comment
    /// </summary>
    public string enscription;
}
