﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Inventory Item")]
public class InventoryItem : ScriptableObject
{
    /// <summary>
    /// Store price
    /// </summary>
    public int cost;

    /// <summary>
    /// What Prefab to spawn into the Scene when used
    /// </summary>
    public GameObject prefab;

    /// <summary>
    /// What icon to show in the store
    /// </summary>
    public Texture2D icon;
}
