﻿using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

namespace Arugula.Games
{

    [CreateAssetMenu(fileName = "Stat.asset", menuName = "Arugula/StatType")]
    public class StatType : ScriptableObject
    {
        public string id;
        public string displayName;
        public Sprite icon;
        [TextArea]
        public string description;

        [Min(0)]
        public float snap = 1;
        public float min = 0;
        public float max = 9999;

        public override string ToString() => $"{name}  {displayName}  ({id})";
    }
}
