﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Arugula.Audio;

public class PhonicDestructible : MonoBehaviour
{
    [PhonicSound]
    public string destroyedSound;

    [PhonicSound]
    public string damagedSound;

    [PhonicSound]
    public string healedSound;

    public Phonic.Options options;

    // Start is called before the first frame update
    void Start()
    {
        var d = GetComponent<DestructibleObject>();
        d.OnDestroyed += (x, y) => { options.position = transform.position; Phonic.Play(destroyedSound, options); };
        d.OnDamaged += (x, y) => { options.position = transform.position; Phonic.Play(damagedSound, options); };
        d.OnHealed += (x, y) => { options.position = transform.position; Phonic.Play(healedSound, options); };
    }
}
