﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Arugula.Math;

public class WeightedTransformExample : MonoBehaviour
{
    public Dice.WeightedTransform[] transforms;

    private void Start()
    {
        Transform t = Dice.Roll(transforms);
        Debug.Log("Spawn at: " + t);
        //Spawn something at t.position!
    }
}
