﻿/*
MIT License

Copyright(c) 2019 Mitchel Thompson
www.angryarugula.com

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Arugula.Animation
{
    public static class NativeTweener
    {
        public static ITween<TransformPose> PoseTo(this Transform transform, TransformPose target, TweenData data, Object context = null, Space space = Space.Self)
        {
            if (data.UsesCustomCurve)
                return transform.PoseTo(target, data.duration, data.curve, data.delay, data.loop, context, space);
            else
                return transform.PoseTo(target, data.duration, data.easing, data.delay, data.loop, context, space);
        }

        public static ITween<TransformPose> PoseTo(this Transform transform, TransformPose target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            return PoseTo(transform, target, duration, Tweener.GetCurve(easing), delay, loop, context, space);
        }

        public static ITween<TransformPose> PoseTo(this Transform transform, TransformPose target, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            var tween = new TransformPoseTween(new TransformPose(transform, space), target, duration, delay, curve, loop, context == null ? transform : context);
            if (delay > 0)
                tween.OnStarted += () => tween.Origin = new TransformPose(transform, space);

            tween.OnUpdated += () => tween.Current.Apply(transform, space);


            Tweener.Enqueue(tween);

            return tween;
        }

        public static ITween<Vector3> MoveTo(this Transform transform, Vector3 target, TweenData data, Object context = null, Space space = Space.Self)
        {
            if (data.UsesCustomCurve)
                return transform.MoveTo(target, data.duration, data.curve, data.delay, data.loop, context, space);
            else
                return transform.MoveTo(target, data.duration, data.easing, data.delay, data.loop, context, space);
        }

        public static ITween<Vector3> MoveTo(this Transform transform, Vector3 target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            return MoveTo(transform, target, duration, Tweener.GetCurve(easing), delay, loop, context, space);
        }

        public static ITween<Vector3> MoveTo(this Transform transform, Vector3 target, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            var tween = new Vector3Tween(transform.localPosition, target, duration, delay, curve, loop, context == null ? transform : context);
            if (delay > 0)
                tween.OnStarted += () => tween.Origin = space == Space.Self ? transform.localPosition : transform.position;

            if (space == Space.Self)
                tween.OnUpdated += () => transform.localPosition = tween.Current;
            else
                tween.OnUpdated += () => transform.position = tween.Current;

            Tweener.Enqueue(tween);

            return tween;
        }

        public static ITween<Vector3> ScaleTo(this Transform transform, Vector3 target, TweenData data, Object context = null)
        {
            if (data.UsesCustomCurve)
                return transform.ScaleTo(target, data.duration, data.curve, data.delay, data.loop, context);
            else
                return transform.ScaleTo(target, data.duration, data.easing, data.delay, data.loop, context);
        }

        public static ITween<Vector3> ScaleTo(this Transform transform, Vector3 target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return ScaleTo(transform, target, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<Vector3> ScaleTo(this Transform transform, Vector3 target, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new Vector3Tween(transform.localScale, target, duration, delay, curve, loop, context == null ? transform : context);
            if (delay > 0)
                tween.OnStarted += () => tween.Origin = transform.localScale;

            tween.OnUpdated += () => transform.localScale = tween.Current;

            Tweener.Enqueue(tween);

            return tween;
        }

        public static ITween<Vector3> RotateTo(this Transform transform, Vector3 target, TweenData data, Object context = null, Space space = Space.Self)
        {
            if (data.UsesCustomCurve)
                return transform.RotateTo(target, data.duration, data.curve, data.delay, data.loop, context, space);
            else
                return transform.RotateTo(target, data.duration, data.easing, data.delay, data.loop, context, space);
        }

        public static ITween<Vector3> RotateTo(this Transform transform, Vector3 target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            return RotateTo(transform, target, duration, Tweener.GetCurve(easing), delay, loop, context, space);
        }

        public static ITween<Vector3> RotateTo(this Transform transform, Vector3 target, float duration, AnimationCurve curve, float delay, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            var tween = new Vector3Tween(transform.localEulerAngles, target, duration, delay, curve, loop, context == null ? transform : context);

            if (delay > 0)
                tween.OnStarted += () => tween.Origin = space == Space.Self ? transform.localEulerAngles : transform.eulerAngles;

            if (space == Space.Self)
                tween.OnUpdated += () => transform.localEulerAngles = tween.Current;
            else
                tween.OnUpdated += () => transform.eulerAngles = tween.Current;

            Tweener.Enqueue(tween);

            return tween;
        }

        public static ITween<Quaternion> RotateTo(this Transform transform, Quaternion target, TweenData data, Object context = null, Space space = Space.Self)
        {
            if (data.UsesCustomCurve)
                return transform.RotateTo(target, data.duration, data.curve, data.delay, data.loop, context, space);
            else
                return transform.RotateTo(target, data.duration, data.easing, data.delay, data.loop, context, space);
        }

        public static ITween<Quaternion> RotateTo(this Transform t, Quaternion target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            return RotateTo(t, target, duration, Tweener.GetCurve(easing), delay, loop, context, space);
        }

        public static ITween<Quaternion> RotateTo(this Transform transform, Quaternion target, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null, Space space = Space.Self)
        {
            var tween = new QuaternionTween(transform.localRotation, target, duration, delay, curve, loop, context == null ? transform : context);

            if (delay > 0)
                tween.OnStarted += () => tween.Origin = space == Space.Self ? transform.localRotation : transform.rotation;

            if (space == Space.Self)
                tween.OnUpdated += () => transform.localRotation = tween.Current;
            else
                tween.OnUpdated += () => transform.rotation = tween.Current;

            //if (delay > 0)
            //    tween.OnStarted += () => tween.Origin = transform.localRotation;

            //tween.OnUpdated += () => transform.localRotation = tween.Current;

            Tweener.Enqueue(tween);

            return tween;
        }

        public static ITween<Vector3> PunchPosition(this Transform transform, Vector3 target, TweenData data, Object context = null)
        {
            if (data.UsesCustomCurve)
                return transform.PunchPosition(target, data.duration, data.curve, data.delay, data.loop, context);
            else
                return transform.PunchPosition(target, data.duration, data.easing, data.delay, data.loop, context);
        }

        public static ITween<Vector3> PunchPosition(this Transform transform, Vector3 amount, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return PunchPosition(transform, amount, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<Vector3> PunchPosition(this Transform transform, Vector3 amount, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new Vector3Punch(transform.localPosition, amount, duration, delay, curve, loop, context == null ? transform : context);
            if (delay > 0)
                tween.OnStarted += () => tween.Origin = transform.localPosition;

            tween.OnUpdated += () => transform.localPosition = tween.Current;

            Tweener.Enqueue(tween);
            return tween;
        }

        public static ITween<float> VolumeTo(this AudioSource audioSource, float target, TweenData data, Object context = null)
        {
            if (data.UsesCustomCurve)
                return audioSource.VolumeTo(target, data.duration, data.curve, data.delay, data.loop, context);
            else
                return audioSource.VolumeTo(target, data.duration, data.easing, data.delay, data.loop, context);
        }

        public static ITween<float> VolumeTo(this AudioSource audioSource, float volume, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return VolumeTo(audioSource, volume, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<float> VolumeTo(this AudioSource audioSource, float volume, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new FloatTween(audioSource.volume, volume, duration, delay, curve, loop, context == null ? audioSource : context);
            if (delay > 0)
                tween.OnStarted += () => tween.Origin = audioSource.volume;

            tween.OnUpdated += () => audioSource.volume = tween.Current;

            Tweener.Enqueue(tween);
            return tween;
        }

        public static ITween<Color> FadeTo(this Color color, Color target, TweenData data, Object context = null)
        {
            if (data.UsesCustomCurve)
                return color.FadeTo(target, data.duration, data.curve, data.delay, data.loop, context);
            else
                return color.FadeTo(target, data.duration, data.easing, data.delay, data.loop, context);
        }

        public static ITween<Color> FadeTo(this Color color, Color target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return FadeTo(color, target, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<Color> FadeTo(this Color color, Color target, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new ColorTween(color, target, duration, delay, curve, loop, context);
            Tweener.Enqueue(tween);
            return tween;
        }

        public static ITween<Color> FadeTo(this SpriteRenderer sprite, Color target, TweenData data, Object context = null)
        {
            if (data.UsesCustomCurve)
                return sprite.FadeTo(target, data.duration, data.curve, data.delay, data.loop, context);
            else
                return sprite.FadeTo(target, data.duration, data.easing, data.delay, data.loop, context);
        }

        public static ITween<Color> FadeTo(this SpriteRenderer sprite, Color target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return FadeTo(sprite, target, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<Color> FadeTo(this SpriteRenderer sprite, Color target, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new ColorTween(sprite.color, target, duration, delay, curve, loop, context == null ? sprite : context);
            if (delay > 0)
                tween.OnStarted += () => tween.Origin = sprite.color;

            tween.OnUpdated += () => sprite.color = tween.Current;

            Tweener.Enqueue(tween);
            return tween;
        }

        public static ITween<float> To(this float value, float target, TweenData data, Object context = null)
        {
            if (data.UsesCustomCurve)
                return value.To(target, data.duration, data.curve, data.delay, data.loop, context);
            else
                return value.To(target, data.duration, data.easing, data.delay, data.loop, context);
        }

        public static ITween<float> To(this float value, float target, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return To(value, target, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<float> To(this float value, float target, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new FloatTween(value, target, duration, delay, curve, loop, context);
            Tweener.Enqueue(tween);
            return tween;
        }

        public static ITween<float> CrossFade(this AudioSource a, AudioSource b, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return a.CrossFade(b, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<float> CrossFade(this AudioSource a, AudioSource b, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new FloatTween(a.volume, 0, duration, delay, curve, loop, context);

            tween.OnUpdatedValue += (value) =>
            {
                a.volume = value;
                b.volume = tween.Origin - value;
            };

            Tweener.Enqueue(tween);
            return tween;
        }

        public static ITween<float> Flicker(this Renderer r, float startingRate, float endingRate, bool endingState, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return Flicker(r, startingRate, endingRate, endingState, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<float> Flicker(this Renderer r, float startingRate, float endingRate, bool endingState, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new FloatTween(startingRate, endingRate, duration, delay, curve, loop, context == null ? r : context);

            float t = 0;
            tween.OnUpdatedValue += (value) =>
            {
                t += Time.deltaTime * (360 * value);
                if (Mathf.Sin(t * Mathf.Deg2Rad) > 0)
                {
                    if (r.enabled)
                    {
                        r.enabled = false;
                    }
                }
                else
                {
                    if (!r.enabled)
                    {
                        r.enabled = true;
                    }
                }
            };

            tween.OnFinished += (completed) =>
            {
                if (r != null)
                {
                    r.enabled = endingState;
                }
            };

            Tweener.Enqueue(tween);

            return tween;
        }

        public static ITween<float> Flicker(this Renderer r, MaterialPropertyBlock block, float startingRate, float endingRate, bool endingState, float duration, Easing easing = Defaults.easing, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            return Flicker(r, block, startingRate, endingRate, endingState, duration, Tweener.GetCurve(easing), delay, loop, context);
        }

        public static ITween<float> Flicker(this Renderer r, MaterialPropertyBlock block, float startingRate, float endingRate, bool endingState, float duration, AnimationCurve curve, float delay = 0, LoopMode loop = Defaults.loop, Object context = null)
        {
            var tween = new FloatTween(startingRate, endingRate, duration, delay, curve, loop, context == null ? r : context);

            MaterialPropertyBlock original = new MaterialPropertyBlock();
            r.GetPropertyBlock(original);

            float t = 0;
            bool state = false;
            tween.OnUpdatedValue += (value) =>
            {
                if (Mathf.Sin(t * Mathf.Deg2Rad) >= 0)
                {
                    if (!state)
                    {
                        state = true;
                        r.SetPropertyBlock(block);
                    }
                }
                else
                {
                    if (state)
                    {
                        state = false;
                        r.SetPropertyBlock(original);
                    }
                }
                t += Time.deltaTime * (360 * value);
            };

            tween.OnFinished += (completed) =>
            {
                if (r != null)
                {
                    if (endingState)
                        r.SetPropertyBlock(original);
                }
            };

            Tweener.Enqueue(tween);

            return tween;
        }
    }

}
