﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Arugula.Audio
{
    public abstract class PhonicHandlerBase : MonoBehaviour
    {
        [Header("Options")]
        public Phonic.Options options;
        public Transform origin;

        public virtual void Play(string sound)
        {
            if (!string.IsNullOrEmpty(sound))
            {
                if (origin && options.mask.HasFlag(Phonic.OptionType.Position))
                    options.position = origin.position;

                Phonic.Play(sound, options);
            }
        }
    }

}
