﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Arugula.Prototypical
{
    public class RigidbodyDragOptions : MonoBehaviour
    {
        public bool useCenterOfMass;
        public float spring = 10f;
        public float damper = 0.2f;
        public float maxForce;
        public float minDistance;
        public float maxDistance;
        public float tolerance = 0.025f;
        public float breakForce = float.PositiveInfinity;
        public float breakTorque = float.PositiveInfinity;
    }
}